In class today we pretty much worked on the project just as is with doling out everything and setting scene as well putting advanced touches and textures. I did my best to set the scene up with making the aesthetics of the cave seem natural enough as well making sure the lighting fit. I solved the idea of an entrance by using plateaus and combining them to create natural steps. Also I didn't want the actual opening to look like a mouse hole so using a cylinder and booeling (I know this spelling is not right) it I took it further but twisting the shape. The fire is primitive as most by using a pyramid shape and making ad-hertz logs. With the time left I applied he textures I had chosen to the objects which look alright but I may have to adjust lighting to make it fit.
By the time this is posted I have taken some time to address the problems above as well some of the missing pieces left which I will post after as I get the time to.
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