Tuesday, January 31, 2012

Plans for Plato's Cave 2




Again planning for this project I went to the provided site to look at textures whichwould be used. I planned to just stick to what was there as I did not want to overcomplicate things so I went for colors/textures that would work best for a cave with another texture for a little variation if needed (maybe stairs) . Next I looked for something that could work for fire that looked natural enough and if replicated can look good enough. In terms of objects I looked for faded wood that can act as the texture for chairs and maybe supporting posts for the marionettes. I contemplated having trees as other props but just have that saved for if I have time really.

Observations regarding the Use of 3D: Tintin

Recently over the break I went to see the new (reboot) Tintin movie. Before I had judged it just in terms of what I know of the comic series and just in cinematic merits. Thinking over what I had learned in class and taking another look it I found visible pros, cons, and techniques that were shown throughout the film.

Pros:
1. Though in 3D the movie took an innovated approach by creating and animators the characters through motion capture (mocap) of their actors/actresses.
2. Using the mocap it is much easier to create smooth and natural movement for characters as well as make nice references for objects and lighting in relation to the characters/actors/actresses.
3. Expressions except in a notable exception were awesome especially in the character of Captain Haddock blending the traditional style of the original source of the comic and 3D which was made believable by the motion capture.
4. Also animals in the film that were not animated by mocap looked fantastic as I felt the same amount of times spent on characters were lent to them in making simple shapes and skeletons stand out to the rest of the "cast".

I have no real experience in such but I think that the mocap would used as a skeleton (abielt an insanely detailed moving skeleton) that would have a layer of shapes in a sense a skin or mask of sorts. Probably because of the mocap that it became a smoother process in terms of production as well make convincing movements.

Technique/Tricks of the Trade:
5. What I had also noticed in the movie despite many action scenes they had used very simple shapes whenever a scene occurred in contrast to less intense scenes where it switched to much more complex objects. This was probably due to reducing stress on the movie and workload as it is borrowed when there is complex objects in high octane scenes they were often kept obscured or in the dark.

6. Another technique I found is that the movie itself utilized alot of shadows and obscuring devices (fog, intense light) that created the illusion of space without animating it all.

7. Whenever there was a large expansive scene only partially was it active keeping most of it fairly static with small variations which kept it from breaking the illusion of immersion.

8. Whenever there were evidence of movement from objects again they were limited to simplicity, afterimage, or use of obscuring.

Cons:
9.Again I mention characters though most were exceptional, some okay, inexcusable was the titular character of Tintin himself falling into the trap that is the Uncanny Valley. His movements were on par with other characters but the work on his expressions were dull and were quickly forgotten. With more like they had on Haddock who retained a cartoonish but realistic look to him they had gone too far with Tintin.
10.In all it was fantastic and tight but the mocap which looked great in most instances but failed in others looking unwieldy as objects and sometimes background characters did little then look like they didn't belong.


I can't really much else on the subject. In reality it may be more a gripe then mistakes in terms of cons as I feel I do not have much grasp on the subject to say much else. It was a good film and an interesting experiment look and experiment.


Thursday, January 26, 2012

Thursday January 26th 12:30-3:00

Continuing from the last exercise the class started expanding the idea of Plato's cave. With the starting seed we did some more exercises by distorting primitive shapes and started creating the beginning of the "scene".
There is much headache over how it will be set up as well as lighting is becoming a serious issue. Later we looked at applying textures and using various tools. There is experimentation to be done so it can really work. God save me and everyone else here.

Wednesday, January 25, 2012

Wednesday January 25th Plato's Cave Idea

Looking over the reading on Plato's cave and the chart/drawing I would like to take an archaic approach.
The set up would be an it was described figures sitting chained, though I only have the knowledge that I obtained yesterday so I may need to take some liberties in how they are to be chained. What is projected onto the wall of the cave would be maybe something akin to a play. Something fairly basic like a Punch and Judy sketch but using the example of ideals and virtues (Good/Evil, etc). The set up itself will not look perfect but the combined effort would roughly get the idea across.
The lighting I figured would be flickering as a candle/fire would do creating a much more realistic or atmospheric scene. It was also mentioned that maybe there would be a use of video. Going with that theme perhaps something black and white again using simple ideas of virtues echoing Plato's story of watered down ignorance/ideals.

Tuesday, January 24, 2012

Tuesday January 24 12:30-3:00

Today in class we did an "easy" exercise on the various tools on the Cinema 4D program. Using primitive shapes and figures we viewed them in different perspectives and moved them on the XYZ grid. Figured out rotation, moving, and resizing tool as well as the key shortcuts.

After some confusion based upon my fatigue I eventually found how to apply lights to the figure and shadow. Using what I know I set a scene and then experimented with various textures to make it come "alive".

Now from there I need to read about Plato's cave and develop an idea to recreate in the program.